How did GAMBAS create this game? By co-creation. The following articles will give some insight on how the game was created and tested.
Research shows that blind children would like a game which can be played together with sighted children. The goal of co-creation is to develop a game that suits the wishes of the target group and clients. While keeping in mind the technical and financial limitations. Co-creation is designing together.
During the development of this game, four families with children with or without visual impairment were involved. Based on their ideas and wishes the game will be developed and adjusted. This is how the game will appeal to both groups and how it will be suitable for visually impaired and sighted children. The games was and is being tested by the children.
In the first weeks of January the first joint session took place. The children thought of the elements that should be in a game. What things really make a game fun to play? The following elements were mentioned:
Finally, the children thought about how to adapt this adventure for the blind and sighted children, so it can be fun for both. And how it can be ensured that sighted children do not benefit from it. This led to a lot of nice ideas, like a game in a dark castle where you are shining with a flashlight and see and hear where the light shines on. Or a river with ice shelves you have to cross and a monster comes out of the water to eat you. All ideas were used in following sessions.
The second co-creation session took place at the Koninklijke Visio school Haren, Netherlands. Members of all four organizations were present. The goal of this session was to expand on the ideas from the first session.
The children were divided into four groups with each a supervisor. Each group made up a game. During the first phase the children used duplo bricks to build a framework for the game. They made up a storyline and built an environment for the game. With the duplo and ground plans the children presented their ideas to the group.
During the second phase the children could take over some of the ideas from other groups. With a Wii balanceboard and controller they worked out how navigation and movement should work and which feedback was necessary for blind children. Each group presented their concepts again and the children gave out points for each scenario and explained why they did or did not like it.
The four game scenarios had several things in common:
Finally MAD Multimedia presented their scenario, which was based on the conclusions from the first session. In this concept the player tries to find a friend who is calling for help. The player is able to walk in a specific direction by leaning in that direction on the balance board. The player also has to avoid obstacles. The children were very enthusiastic about this idea. We agreed that MAD would further work out the storyline and incorporate the ideas of the children into it.
On the third session MAD presented their game concept. This concept included many of their ideas. The children showed great enthusiasm towards this game. After the presentation, we tested how the children react to navigation by sound. We set out a course in the gym of the Visio School. Using musical instruments, we re-created sounds which will be used in the game. This playtest produced several interesting results, which will be used to benefit the audio feedback in the game.
This session had to be divided over two days, because we needed two hours for each family to test the game properly.
The goal of this session was to gain insight on the following game elements:
The most important questions which had to be answered by this test:
The tested prototype contained on level and had all the game elements we wanted to test. It features a labyrinth through which the player has to navigate and find two treasures, before the guard allows him to pass through the exit. At the beginning of the storyline was being read, because this and the voices of the characters weren’t incorporated in the game yet. After the test we let the children listen to voice samples of the characters and other audio samples. Despite the fact that the game was far from complete, the children were very enthusiastic.
We drew the following conclusions from the test results:
MAD multimedia develops, produces and distributes leading, interactive concepts and complete on-line campaigns. Our knowledge, extensive experience and creativity guarantees that your message will reach the target group in the most effective form. MAD multmedia is the publisher of the game 'The Explorer'. Visit the website
Little Chicken Game Company is a company with a growing number of designers, programmers, audio designers and communication specialists. Little Chicken operates in two different areas: Game Development and Marketing Communication. The games that are developed by Little Chicken, have ‘next gen’ console quality, are well thought through and fit the target group. Little Chicken Game Company is the developer of the game 'The Explorer'. Visit the website
Principal Blue is a network organisation with over 15 years of experience in the field of proces improvement, knowledge management, innovation, quality management and change management. By analysing business processes, defining realistic goals and supporting employees in implementing new technologies, we realise improvements on individual achievements of staff and throughout the organisation. Visit the website
We support partially sighted and blind people in fulfilling their wish to live, learn, set up house and work independently. We are a reliable partner that works target-driven and coherent and aims for customer satisfaction. Respect for the customer and the quality of his or her life comes first. The customer inspires us to be competent, creative and flexible. To be able to do so we continuously work on the development of our knowledge and the innovation of care, rehabilitation and education. Naturally we cooperate with other parties, both national and international. Visit the website
This project is co-sponsored by the European Community, the European Fund for Regional Development and the Province of Groningen, Innovative Action Programme Groningen-2. Visit the website